Job Description
Summary
Unleash your potential at Limit Break as we seek an exceptional Unity UI Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality.
At the outset, you'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you'll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines.
This role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated.
You will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team!
Responsibilities: What you’ll do
● Design, implement, and maintain clean, modular UI code and prefabs in Unity (UGUI).
● Work closely with UX/UI designers and product teams to bring mockups to life with smooth interactions and animations as defined by a clear GDD and spec.
● Connecting UI with gameplay, systems, and backend logic.
● Proactively optimize UI layout, responsiveness, and performance to ensure a seamless player experience.
Qualifications: Who you are and what you’ve done
● 4+ years of experience in game development, with a strong focus on Unity UI.
● Deep understanding of Unity’s UI systems: UGUI, Canvas system, layout groups, anchors, and resolution scaling.
● Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs, Prefab Variants and Addressables.
● Comfortable working in a live service environment with frequent updates and UI iteration.
● A proactive mindset and pride in taking ownership of features from start to finish.
● Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists.
Nice to have. What an ideal candidate looks like:
● Bilingual preferred in English and Japanese.
● Has shipped one or more live service games targeting mobile with Unity.
● Can build scalable, data-driven UI (bonus if you’ve done live-ops features like events, shops, daily rewards).
● SPINE / Unity 2D animation experience.
● Experience using Photoshop, and optimizing UI assets.
● Familiar with asynchronous server calls and handling dynamic response data in the UI.
Skills
- Animations
- Communications Skills
- Development
- Photoshop
- Software Engineering
- UX/UI Design