Job Description

Summary

Unleash your potential at Limit Break as we seek an exceptional Unity UI Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality.

At the outset, you'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you'll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines.

This role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated.

You will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team!

 

Responsibilities: What you’ll do

 

●      Design, implement, and maintain clean, modular UI code and prefabs in Unity (UGUI).

●      Work closely with UX/UI designers and product teams to bring mockups to life with smooth interactions and animations as defined by a clear GDD and spec.

●      Connecting UI with gameplay, systems, and backend logic.

●      Proactively optimize UI layout, responsiveness, and performance to ensure a seamless player experience.

 

Qualifications: Who you are and what you’ve done

 

●      4+ years of experience in game development, with a strong focus on Unity UI.  

●     Deep understanding of Unity’s UI systems: UGUI, Canvas system, layout groups, anchors, and resolution scaling.

●     Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs, Prefab Variants and Addressables.

●     Comfortable working in a live service environment with frequent updates and UI iteration.

●     A proactive mindset and pride in taking ownership of features from start to finish.

●     Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists.

Nice to have. What an ideal candidate looks like:

●      Bilingual preferred in English and Japanese.

●      Has shipped one or more live service games targeting mobile with Unity.

●      Can build scalable, data-driven UI (bonus if you’ve done live-ops features like events, shops, daily rewards).

●      SPINE / Unity 2D animation experience.

●      Experience using Photoshop, and optimizing UI assets.

●      Familiar with asynchronous server calls and handling dynamic response data in the UI.

Skills
  • Animations
  • Communications Skills
  • Development
  • Photoshop
  • Software Engineering
  • UX/UI Design
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