Job Description
Summary
Business Content
・Creating in-game character models based on concept art and designs
・Direction, mass production outsourcing management, quality control, schedule management
・Character implementation in Unity and look adjustment
- Work with other departments (animation, programming, design) to create modeling and workflows that take into account the specifications of animation rigs and game engines.
Required Skills
・Over 5 years of experience in 3D character modeling in the game industry
・Has experience in 0→1 development of at least one title in the game industry
・Experience as a lead character modeler or senior character modeler
- Proficiency in DCC tools such as Maya and Blender
・Those who understand the PBR workflow
・Experience creating NPR (Non-Photorealistic Rendering) character models
・Texturing using Substance Painter / Photoshop
・Experience implementing games using Unity or other game engines
・Experience in managing tasks for internal and external vendors and directing production quality control
・Experience using version control tools such as Git
Welcome Skills
・Knowledge of shaders and lighting
・Skills to handle both realistic and stylized work
- Experience creating character facial rigs and blend shapes
・Sculpting skills using ZBrush
・Participation in workflow optimization and technology development
・Basic knowledge of rigging
・Japanese & English bilingual skills
Desired profile
・Someone who is particular about quality and can carefully create the characters' personalities down to the smallest details
・Those who value teamwork and can actively communicate
・Those who are interested in the latest technologies and trends and can continuously improve their skills
・A person who can think and act independently and solve team problems
・Someone who understands the Unity development environment and development process.
Skills
- Development
- Graphic Designing
- Photoshop
- Problem Solving
- Team Collaboration