Job Description

Summary

Unleash your potential at Limit Break as we seek an exceptional Unity Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality.

At the outset, you'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you'll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines.

This role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated.

You will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team!

 

Responsibilities: What you’ll do

 

●      Design, implement, and maintain robust gameplay systems in Unity (C#)

●      Collaborate with designers and artists to bring features to life

●      Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes.

●      Interface with our backend team to ensure smooth client-server communication

●      Contribute to architecture decisions and help mentor junior developers

●      Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools

●      Take full ownership of features—seeing them through from concept to polish—and make them the best they can be

 

Qualifications: Who you are and what you’ve done

 

●     8+ years of professional experience in game development, 5+ years working in Unity.

●     Strong Unity and C# skills, with a deep understanding of the engine lifecycle.

●     Has shipped one or more live service games targeting mobile with Unity.

●     Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption.

●     A proactive mindset and pride in taking ownership of features from start to finish.

●     Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables.

●     Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists.

Nice to have. What an ideal candidate looks like

●     Bilingual preferred in English and Japanese.

●     Knowledge of backend tech including GoLang, Redis, SQL, and Docker.

●     Experience with Free-to-play titles.

●     Familiarity with CI/CD pipelines. 

Skills
  • Communications Skills
  • Database Management
  • Development
  • Software Engineering
  • SQL
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