Job Description
Summary
Business content
Establishing a design and integration process for game levels and live events
- Design an engaging visual story, cutscenes, mini-games, events and quests
- Collaborate with relevant departments to create concepts and storyboards for levels and events using visual storytelling techniques.
・Game mechanics, rules, and system design
- Game prototyping, gathering feedback from stakeholders, and conducting playtests
- Work with the production team to build and maintain a content pipeline across pre-production, development, production and live phases
Required Skills
・More than 5 years of work experience in the game industry
- Deep understanding of in-game design
- Ability to design game mechanics, levels, quests, mini-games, and events
・Ability to translate ideas into game mechanics and experiences, and then implement, test, and improve them
・Experience building 3D game scenes, levels, and environments using Unity
・Ability to analyze the strengths and weaknesses of game systems
・Ability to keep up with the latest information on the mobile F2P market and share knowledge gained through gameplay and analysis with the team
・Excellent communication skills
Welcome Skills
・Development experience with Unity
・Experience with live game services (managing content pipelines and event calendars,
(e.g., design optimization based on real-time user data)
- Practical experience in agile development, asset adjustment skills for animation, VFX, lighting, etc.
Skills
- Animations
- Communications Skills
- Team Collaboration