Job Description

Summary

Business content

・Creating in-game character models based on concept art and designs

・Direction, mass production outsourcing management, quality control, schedule management

・Character implementation in Unity ・Look adjustment

- Work with other departments (animation, programming, design) to build modeling and workflows that take into account the specifications of animation rigs and game engines.

Required Skills

・Work experience in 3D character modeling in the game industry (5 years or more)

 ・Having experience developing at least one title from scratch in the game industry 

・Work experience as a lead character modeler or senior character modeler

・Proficiency in DCC tools such as Maya and Blender

・Those who understand the PBR workflow

・Experience creating NPR (Non-Photorealistic Rendering) character models

・Texturing using Substance Painter / Photoshop

・Experience implementing games using game engines such as Unity

・Experience in task management for internal and external vendors, and directing production quality control

・Experience using version control tools such as Git

 Welcome Skills

・Knowledge of shaders and lighting

・Skills that can handle both realistic and stylized work

・Experience creating character facial rigs and blend shapes

・Sculpting skills using ZBrush

・Participation in workflow optimization and technology development

・Basic knowledge of rigging

・Japanese & English bilingual skills

Desired profile

・Those who are particular about quality and can carefully create the individuality and details of characters

・Those who value teamwork and can communicate proactively

・Those who are interested in the latest technologies and trends and can continuously improve their skills

・A person who can think and act independently and solve team problems

・People who understand the Unity development environment and development process

Skills
  • Development
  • Graphic Designing
  • Photoshop
  • Problem Solving
  • Team Collaboration
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