Job Description

Summary

The Observability team owns the entire stack of Telemetry, Distributed Tracing, and Logs, including instrumentation libraries, data processing pipelines, data storage, and the visualization UI. We provide the vital signs for our software components that subtend to our platform. We believe in user-centric strategy, and we are focused on making an impact for all the teams we support.

 

As a Principal Software Engineer in the Observability team,

You will:

  1. Work with our business partners to determine the vision and roadmap, and lead the project execution end-to-end.
  2. Focus especially on novel solutions to monitor AI/ML systems, covering the full AI/ML lifecycle and ecosystem
  3. Take full ownership of existing observability infrastructure systems, making sure they are scalable, reliable and easy to use, and meanwhile improve the existing infrastructures with new features and functionality.
  4. Follow and expand our vision to put the Roblox community first and get things done.
  5. Take the long view to architect our next generation observability platform, ingesting PBs of log and tracing data everyday.
  6. You will report to the Engineering Manager for Observability.
  7. This is a Hybrid role located in our San Mateo headquarters. You are required to be in the office at HQ 3 days a week (Tues-Thurs). #LI-Hybrid

You Have:

  1. 8+ years of working experience and experience in building, maintaining and evolving large scale distributed systems.
  2. Demonstrated understanding of all the components that are required to build modern, large-scale infrastructures.
  3. Ownership of end-to-end availability and performance of critical services to reduce operational overhead.
  4. A love of learning, and a drive to pick up new technologies as the landscape evolves. Previous contributions to the Open Source Community is a big plus.
  5. Passion about mentoring junior engineers, with the ability to earn their respect and help them stretch themselves to build great software and level up their technical knowledge.
  6. You hold a BS in Computer Science or related fields; Masters degree or higher is a definite plus.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range

$283,780—$331,640 USD

Skills
  • Development
  • Software Engineering
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