Job Description

Summary

Business Content

 

●       Acting as a bridge between the art team and the engineering team, I ensure the visuals are realized within the constraints of the game engine/software.

●       Promoting the optimization of art assets for real-time rendering

●       Design and development of an efficient art pipeline and tools.

●       Identifying and resolving bugs and implementation problems that occur during production.

●       Balancing the required visual quality and performance

●       Participate as a core member of the development pipeline, and take an active role in formulating production standards and designing operations.

 

Application Requirements

 

●       Bachelor's degree in a related field such as computer science (or equivalent knowledge and experience)

●       Experience in game development with Unity 3D: 5+ years

●       Expert-level knowledge of the Unity engine

●       Experience leading artist and TA (or similar) teams: 5+ years

●       Deep understanding of game development workflows, experience in building and optimizing pipelines including DCC tools (e.g., data conversion/automation, naming conventions, import settings optimization, verification flow development, etc.)

●       Knowledge and experience in real-time 3D graphics optimization for target platforms (especially mobile) ●       Experience in shader and visual expression development using HLSL and ShaderGraph

●       Proficiency in C# scripting within the Unity environment

●       Able to prioritize tasks appropriately and perform them consistently, even under pressure.

●       Strong problem-solving skills and self-reliance (ability to define problems independently, prioritize them, and drive them through to resolution)

●       Can adapt and move forward even in environments with little prior information or where the situation is constantly changing.

●       Able to organize and explain key points to both technical and non-technical stakeholders (including management) and build consensus.

●       A willingness to take initiative and see things through to solve problems when necessary.

 

Welcome skills

 

●       Development experience with Unity 6

●       VFX design and mass production support (Particle/Timeline/Sequencer, etc.)

●       Tool/pipeline development (editor extensions using C#/Python, etc., import automation, validation automation)

●       Knowledge of DCC tools (Maya/Blender/Substance/Photoshop, etc.), practical experience in engine integration, and experience in rendering pipelines/quality control (URP/HDRP, Unreal Rendering, post-processing, etc.)

●       Experience in multi-platform development (Mobile/PC/Console)

●       Experience in systematizing CI/build/asset validation

●       Experience in quantifying improvements in productivity and quality by integrating generation AI into the production workflow.

●       Establishment of AI usage rules (rights/management/verification procedures) and ensuring the reproducibility of output (version/difference/review criteria)

 

Desired candidate profile

 

●       Don't be passive; gather information and present options, risks, and recommendations.

●       You can smoothly collaborate with stakeholders from different job roles and positions, and support the team's progress through clarifying issues and building consensus.

●       Understand the internal structure of the project (implementation, data, and operation) and be able to propose and make decisions from the perspective of overall optimization.

●       Proactive approach to new technologies and methods, and the ability to contribute to the team through verification and implementation.

●       We can proceed with consultations on an implementation basis for new initiatives.

●       We can not just stop at a temporary avoidance, but continuously consider permanent solutions and measures to prevent recurrence.

●       Dislikes reliance on individual expertise and can increase team speed through standardization, templating, and tooling.

●       You can make informed decisions about the trade-off between quality and speed.

Skills
  • Communications Skills
  • Development
  • Python
  • Team Collaboration
  • Visual Design
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