Job Description
Summary
Business Content
● Designing and balancing mechanics and progression systems to enhance player flow, engagement, and retention.
● Continuous tuning after release
→ Analyze player data, win rate analysis, and retention rate to optimize gameplay curves and in-game economic balance.
● Definition of difficulty curves, reward design, and Expected Value models for each player segment, and improvements based on live data.
● Work with the operations team to build a sustainable in-game economy while maintaining a healthy source/sync design.
● We work closely with data analysts to analyze completion rates, retry rates, booster usage rates, and billing correlations.
● Building and maintaining difficulty levels (e.g., Normal/Hard/Boss/Event)
● Leading the operational tuning cycle
→Hypothesis design, parameter adjustment, result measurement and improvement.
● Collaborate with UX/Art/Engineering teams to optimize puzzle objective communication and player feedback design.
● Designing and conducting A/B tests for parameters, rewards, and difficulty settings.
● Documentation and knowledge sharing of tuning frameworks and economic design.
Application Requirements
● Individuals with a strong interest in game design, level design, player psychology, and data science.
● Individuals who understand the impact of difficulty design, flow design, and economic systems on retention rates and monetization.
● Ability to analyze quantitative data (win/loss rate, ARPDAU, expected value, retention difference, etc.) and translate it into design actions.
● Experience in capacity planning for level production in the casual genre (including automation and AI tool utilization)
● Someone who can quickly implement improvements based on live KPIs and user feedback.
● People who can deliver results in an agile environment
● Communication skills to clearly convey design intent and logic to other departments.
Welcome skills
● Experience in designing in the hybrid casual genre
● Understanding A/B testing frameworks and live balancing tools
● Background in economic simulation, retention modeling, and monetization design
● Practical experience in source/sync design and reward pacing design
● Experience in expected value modeling, difficulty curve design, and win rate-based balancing.
Desired candidate profile
● Someone who is data-driven but doesn't lose sight of the essence of the player experience.
● A designer who can rapidly iterate through hypotheses and communicate with numbers.
● Possesses systems thinking skills that allow for a comprehensive view of the balance between economic design and game experience.
● Someone with the logical thinking skills to engage in discussions on an equal footing with those in Data Science, Product, and LiveOps.
● Someone who enjoys change and continues to search for new optimal solutions.
Game Designer (Mechanics)
About us:
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles.
Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe.
Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
About the Role:
As a Game Designer focused on Mechanics and Live Balance, you will be responsible for designing and tuning core gameplay systems that drive player flow, engagement, and long-term retention.
You will operate at the intersection of game design, player psychology, and data analytics — continuously optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.
You will have the opportunity to:
● Design and balance gameplay mechanics and progression systems that reinforce player flow, engagement, and retention
● Lead continuous post-launch tuning efforts
└ Analyze player data, win rates, and retention metrics to optimize gameplay curves and in-game economy balance
● Define and refine difficulty curves, reward structures, and Expected Value models across player segments
● Collaborate with Live Operations to maintain healthy source/sink systems and ensure sustainable in-game economic flow
● Work closely with data analysts to evaluate completion rates, retry rates, booster usage, and monetization correlations
● Build and maintain structured difficulty tiers (e.g., Normal / Hard / Boss / Event)
● Lead live tuning cycles, including hypothesis design, parameter adjustments, and performance measurement
● Partner with UX, Art, and Engineering to ensure puzzles clearly communicate goals and deliver strong feedback loops
● Design and run A/B tests on gameplay parameters, rewards, and difficulty configurations
● Document tuning frameworks, economic structures, and balancing methodologies to ensure cross-team alignment
Qualifications:
● Strong interest in game design, level design, player psychology, and data science
● Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization
● Ability to analyze quantitative metrics (e.g., win/loss rates, ARPDAU, Expected Value, retention deltas) and translate insights into actionable design decisions
● Experience with capacity planning for level production in casual genres, including the use of automation and AI tools
● Comfortable iterating quickly based on live KPIs and player feedback
● Ability to thrive in Agile development environments
● Strong communication skills, with the ability to clearly articulate design intent and logic across disciplines
Nice to Have:
● Experience designing within hybrid-casual genres
● Familiarity with A/B testing frameworks and live balancing tools
● Background in economy simulation, retention modeling, or monetization design
● Hands-on experience with source/sink modeling and reward pacing systems
● Experience with expected value modeling, difficulty curve design, and win-rate-based balancing
Skills
- Communications Skills
- Leadership
- Team Collaboration

