Job Description
Summary
Responsibilities
- Own the vision and design of major game systems including progression, economy, combat balance, and core loops tailored to a hardcore MMO audience.
- Lead and mentor game studio team, providing direction, feedback, and support in alignment with creative and product goals.
- Collaborate cross-functionally with product managers, engineers, artists, narrative, and LiveOps teams to drive cohesive gameplay experiences.
- Establish and enforce high design standards through documentation, peer reviews, and rapid prototyping.
- Strong Excel skills, game scripting (Lua, Python), or system simulation tools.
- Familiarity with Unity or Unreal Engine and live telemetry tools.
- Design and manage systems that support long-term engagement, including live events, seasonal content, monetization loops, and in-game economies.
- Work closely with stakeholders to set KPIs, analyze player data, and optimize experiences based on live telemetry and player feedback.
- Own and iterate on content cadence strategies to sustain player retention, progression, and meaningful investment over time.
- Be an advocate of the needs and motivations of our highly-engaged, competitive audience through regular community listening and player research.
- Balance gameplay for fairness and depth, with a keen understanding of how to satisfy both casual and hardcore player personas within a shared world.
Requirements
- 5+ years of professional game design experience, including 2+ years in a leadership or senior role.
- Shipped at least one live game with a strong LiveOps component (MMO, ARPG, looter shooters, or other long-tail online titles strongly preferred).
- Deep understanding of systems design, player motivation, and game balance—especially in games with progression, classes, skills, or gear-based mechanics.
- Proven experience designing for hardcore audiences—you know what makes min-maxers tick and how to craft meaningful high-skill gameplay loops.
- Strong familiarity with data-driven design—you can translate dashboards and player metrics into actionable design changes.
- Excellent communicator, collaborator, and mentor. You can clearly articulate design intent to both creatives and technical stakeholders.
- Passion for MMO-style games, sandbox systems, and community-driven game worlds.
Bonus Points
- Experience working on User-Generated Content tools or sandbox gameplay systems.
- Experience with blockchain or Web3-based game economies.
Skills
- Communications Skills
- Leadership
- Team Collaboration