Job Description
Summary
job description
● In-game character animation production and direction
● Motion design that emphasizes the individuality and performance of each character
● Quality control of hand-drawn animation and creation of style guide
● Animation implementation and adjustment in Unity
● Collaborate with other departments (rigging, programming, design) to optimize motion and build pipelines
● Actively discover problems and propose and implement solutions
Application conditions
● 5+ years of experience in 3D motion production (experience in the game industry preferred)
● Work experience as a motion lead or senior animator
● People who are good at animation that considers the individuality and direction of each character
● Experience using Maya, Blender, MotionBuilder, etc.
● Experience implementing animation in Unity (State Machine, Timeline, Animation Rigging, etc.)
● People who can take initiative and contribute to solving team problems
● Loyalty to the project and leadership skills to lead the team
● People who understand the project's vision and have the willingness to contribute with loyalty
● Ability to communicate in Japanese
Welcome Skills
● Motion capture data adjustment skills
● Knowledge of physics calculations and procedural animation
● Basic knowledge of rigging
● English communication skills
Desired profile
● People who can think and act proactively, rather than passively.
● Someone who can create animations that bring out the individuality of each character
● People who understand Unity's animation system and the development process
● People who are sincere and can contribute to the project in the long term.
Skills
- Animations
- Communications Skills
- Leadership

