Job Description

Summary

Business Content

● Establish a VFX style for new titles and build and operate the production process

● Work with art directors and concept artists to lead the creation of high quality simulations, textures and materials.

● Task management, schedule coordination, training, and documentation for internal and external VFX teams

● Collaborate with engineers and technical artists to build and improve the VFX production pipeline.

● Support for troubleshooting using tools and in-game

Application conditions

● Work experience in VFX production and as a team leader (approximately 5-7 years)

● Deep understanding of timing, motion, and volume preservation

● Proficiency in asset creation using industry-standard DCC tools (Maya, Houdini, Photoshop, etc.)

● Experience working with modern game engines (Unreal Engine, Unity, or proprietary engines)

● Solid understanding of performance budgets and technical constraints for optimized content production.

● Strong cross-functional collaboration skills and ability to manage teams in a remote environment.

Welcome Skills

● Experience profiling and optimizing assets for memory and performance.

● Wide-ranging interest in real-time rendering technology and asset creation tools in general

- Experience in procedural content creation

Desired profile

● People who are eager to build a VFX style and workflow from scratch

● People who value iterative design and a culture of equality with their colleagues

- Able to find solutions to maximize visual quality within technical constraints

● Able to operate a team in an organized and planned manner

Senior VFX Artist

Location: Tokyo, Japan

 

Skills
  • Communications Skills
  • Photoshop
  • Team Collaboration
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