Job Description
Summary
Business content
● Creating in-game character models based on concept art and designs
● Direction, mass production outsourcing management, quality control, schedule management
● Character implementation and look adjustment in Unity
● Work with other departments (animation, programming, design) to create modeling and workflows that take into account the specifications of animation rigs and game engines.
Required Skills
● Work experience in 3D character modeling in the game industry (5+ years)
- Experience in developing at least one game from scratch in the game industry
● Experience as a lead character modeler or senior character modeler
● Proficiency in DCC tools such as Maya and Blender
● People who understand the PBR workflow
● Experience creating NPR (Non-Photorealistic Rendering) character models
● Texturing using Substance Painter / Photoshop
● Experience implementing games using Unity or other game engines
● Experience in task management for internal and external vendors, and directing production quality control
● Experience using version control tools such as Git
Welcome Skills
● Knowledge of shaders and lighting
● Skills that can handle both realistic and stylized work
● Experience creating character facial rigs and blend shapes
● Sculpting skills using ZBrush
● Involvement in workflow optimization and technology development
● Basic knowledge of rigging
● Japanese & English bilingual skills
Desired profile
● Someone who is particular about quality and can carefully create the individuality and details of a character.
● People who value teamwork and can communicate proactively
● People who are interested in the latest technologies and trends and can continuously improve their skills
- People who can think and act independently and solve team problems
● People who understand the Unity development environment and the development process
Skills
- Communications Skills
- Problem Solving
- Team Collaboration

