Job Description

Summary

As a Game Designer focused on Mechanics and Live Balance, you will be responsible for designing and tuning core gameplay systems that drive player flow, engagement, and long-term retention.

 

You will operate at the intersection of game design, player psychology, and data analytics — continuously optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.

 

 

You will have the opportunity to:

 

●      Design and balance gameplay mechanics and progression systems that reinforce player flow, engagement, and retention

●      Lead continuous post-launch tuning efforts

└ Analyze player data, win rates, and retention metrics to optimize gameplay curves and in-game economy balance

●      Define and refine difficulty curves, reward structures, and Expected Value models across player segments

●      Collaborate with Live Operations to maintain healthy source/sink systems and ensure sustainable in-game economic flow

●      Work closely with data analysts to evaluate completion rates, retry rates, booster usage, and monetization correlations

●      Build and maintain structured difficulty tiers (e.g., Normal / Hard / Boss / Event)

●      Lead live tuning cycles, including hypothesis design, parameter adjustments, and performance measurement

●      Partner with UX, Art, and Engineering to ensure puzzles clearly communicate goals and deliver strong feedback loops

●      Design and run A/B tests on gameplay parameters, rewards, and difficulty configurations

●      Document tuning frameworks, economic structures, and balancing methodologies to ensure cross-team alignment

 

Qualifications:

 

●      Strong interest in game design, level design, player psychology, and data science

●      Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization

●      Ability to analyze quantitative metrics (e.g., win/loss rates, ARPDAU, Expected Value, retention deltas) and translate insights into actionable design decisions

●      Experience with capacity planning for level production in casual genres, including the use of automation and AI tools

●      Comfortable iterating quickly based on live KPIs and player feedback

●      Ability to thrive in Agile development environments

●      Strong communication skills, with the ability to clearly articulate design intent and logic across disciplines

 

Nice to Have:

 

●      Experience designing within hybrid-casual genres

●      Familiarity with A/B testing frameworks and live balancing tools

●      Background in economy simulation, retention modeling, or monetization design

●      Hands-on experience with source/sink modeling and reward pacing systems

●      Experience with expected value modeling, difficulty curve design, and win-rate-based balancing

Skills
  • Communications Skills
  • Leadership
  • Team Collaboration
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