Job Description

Summary

We're looking for a Design Engineer to own and elevate Ramp's brand experience on the web. This role sits at the intersection of brand, product, and engineering, where storytelling, craft, systems and code all converge.

Our long-term vision is simple: the marketing site should feel like the product. You don't just describe what Ramp does, you let people experience it. That means the person in this role needs to deeply understand how products are built, not just how they're marketed. You chose to sit at the crossover between brand and product because you love making exceptional experiences that sell what you've built.

You'll own the most important surfaces Ramp ships externally: tier-one launch pages, interactive product storytelling, and the web design system that scales it all. You'll prototype in code and Claude before you ever open Figma. You'll partner with engineering to get your work into production, and often push it there yourself. And you'll build the system, components, patterns, motion, prompts, skills, so that teams across the company can create high-quality web experiences without bottlenecking on you.

This is not a role for someone who hands off design specs. It's for someone who builds.

What You'll Do

  1. Own Ramp's highest-stakes web surfaces end to end: launch pages, product marketing experiences, and interactive storytelling that lets people experience the product before they log in
  2. Build and evolve a scalable web design system: layout patterns, component libraries, motion language, and brand standards that other designers and engineers ship from
  3. Prototype in code and LLMs first. Build working interactive prototypes of key moments, then hand that code directly to engineering or ship it yourself
  4. Lead web redesigns from concept through production, partnering directly with engineering and growth
  5. Set and hold the visual bar: typography, spacing, color, motion, hierarchy across every external surface
  6. Bridge the gap between brand and product: ensure the web experience is coherent with the product experience, not a separate world
  7. Share systems, patterns, and workflows that raise craft quality across the org
  8. Champion the brand so that the work influences other teams

What You Need

  1. Active, daily use of LLMs (Claude, Cursor, etc.) in your design and prototyping workflow
  2. 7+ years of experience in web design or design engineering, with at least one full site overhaul or web design system you owned as an IC
  3. Front-end fluency: you can prototype and build what you design in code (HTML/CSS/JS, React, or similar)
  4. A portfolio that shows both brand craft and product thinking: not just beautiful pages, but experiences where you can tell the person understood what the product actually does
  5. Deep typographic and layout sensibility. You have opinions about grids, whitespace, and hierarchy
  6. Experience working directly with front-end engineers in production, not just handing off Figma files
  7. Ability to move fast without sacrificing craft. You know when to polish and when to ship
  8. Comfort with ambiguity: you can drive clarity, define the brief, and lead cross-functional partners to execution

Nice to Have

  1. Experience at a company known for product-centric marketing
  2. Motion design chops (Framer Motion, CSS animations, After Effects for direction)
  3. Experience with conversion optimization and growth experiments on marketing surfaces
  4. Background building products end to end, not just marketing them

Skills
  • Communications Skills
  • Development
  • React
  • Software Engineering
  • Team Collaboration
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